Saturday, 15 February 2014
Crystal Ballroom A (Hyatt Regency Chicago)
Done well, videogames are much more than a motivational overlay for otherwise repetitive tasks. They can excel at providing compelling experiences. Most school-inspired measures of learning, however, emphasize explanation over experience. They are a mismatch for the experiential outcomes of videogames. We show how to measure potential benefits of videogames that can prepare students to learn in school.