Many of the processes undergirding high-level drawing performance can be subsumed under the umbrella of appropriate attentional modulation – particularly in an artist’s ability to accurately extract the information necessary for a rendering and to deploy marks appropriately, to induce a proper percept in viewers. My colleagues and I have argued that the modulation of attention can derive from both schematic, pattern-driven knowledge (à la Gombrich’s Art and Illusion) as well as motor priming resulting from the proceduralization of that knowledge over time. Recently, we have also considered the possibility that differences in some fundamental parameters of the visual system may distinguish artists from non-artists, for instance, in differential attentional capacities or in contrast sensitivity at particular spatial frequencies (on the latter point, research by Bavelier and colleagues on videogame players suggests that contrast sensitivity may be far more malleable than previously thought.) These points, characterizing visual art as a ‘non-artificial’ domain of expertise, suggests that transfer from drawing to other domains, particularly those involving certain kinds of perceptual analysis, may be quite viable and powerful – potentially operating at both the levels of cognitive and attentional processes, as well as more general parameters of the visual system.