8050 An Empathy-Driven, Decision-Making Game To Guide Water Sustainability Related Policy Outcomes

Sunday, February 19, 2012
Exhibit Hall A-B1 (VCC West Building)
Geetali Dudhbhate , Arizona State University, Tempe, AZ
As the economy and the business environment has become more diverse and competitive, at both the individual and organizational levels our use of natural resources exceeds our need.  The greed for natural resources has troubling consequences in terms of worldwide economic health and quality of life. It is very challenging to find out how people will collectively behave given the problem of resource sustainability. This research will integrate technology with empathy so as to make the problem less intrusive and will primarily focus on water resources. Focus will be on the development of a decisional game which is based on a series of scenarios and the associated rules, roles and responsibilities for the participants. This game will simulate decisional orientations, approaches and outcomes for policy makers and other stakeholders who contribute to water and other urban climate adaptation issues. Individual participants will take the role of specific water providers and thereafter the game roles of participants will be swapped. The research will test how water providers cooperate under conditions of climate change. Purpose is to test empathy through changing participation levels and to check if it can lead to positive policy options. This game will leverage WaterSim(developed by the NSF funded DCDC at ASU). WaterSim links knowledge about water supply and demand under current and future climate conditions at the water provider level. WaterSim will be adapted and linked to our computer mediated environment such that the results from our study will provide a richer understanding of decisional implications and policy options for addressing water sustainability issues.
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